![]() It also spawns many waves of enemies of increasing difficulty. This Arena Level serves as another thank you to the kickstarters.This bonus level serves as a gallery to showcase (And graciously thank!) the Legion of kickstarters who helped fund this game.(This is an very useful purchase late game as you may commonly find yourself lacking ammo for the more powerful guns you obtain.) Holoface Archive Like many other shooters of this type, Prodeus throws players right into the action with about one percent story and 99 percent action. The price for each shelf is 10 Ore Fragments, totalling 50 for every shelf. NOTE: You can also buy a respawning shelf of ammunition for each of the 5 types of ammunition in the game. Mammonth – 20 Ore Fragments (Uses Chaos Ammo).Swarmer – 20 Ore Fragments (Uses Rockets).Automatic Shotgun – 20 Ore Fragments (Uses Shells).Super Shotgun – 15 Ore Fragments (Uses Shells).Plasma Rifle – 15 Ore Fragments (Uses Plasma Ammo).These is a total of 205 Ore Fragments in the game, so purchasing the best items in the shop shouldn’t be too difficult for vigilant players.The currency you use in the shop is called Ore Fragments and is found around every level of the game (Apart from the Intro and Final Boss).The Shop appears 4 times during the campaign and serves as a hub world to upgrade gear, buy player upgrades and purchase ammunition.A ROOM NEAR THE END WILL OPEN UP WITH THE ORE INSIDE. TO OBTAIN 3 ORE IN EACH TRIAL, SHOOT THE LAST TARGET BEFORE THE TIME LIMIT OF EACH LEVEL. NOTE: Meltdown is the only level in the game to contain a hidden exit, however you will need the Double Jump and Dash Boost Upgrades, which can be bought in any of the 4 Shops for 40 Ore Fragments Total.NOTE: This level features the first appearance of Prodean Enemies.The levels mentioned will also include the shop, all 4 of the Trials, the Holoface Archive and Memoriam. This guide will showcase each level, the total number secrets and ores, with other potential noteworthy elements. ![]() Not only that, once you’re done with the game’s initial batch of levels, you can pretty much play it until the end of time, all thanks to a fantastic feature included on the side: community-created levels.Welcome to our Prodeus Levels Guide. There’s enough variety in each level, as well as a shocking amount of them. Prodeus‘ developers were clearly inspired by 2016’s DOOM‘s level design philosophy, with a crap ton of secrets to unveil while also adding the slight amount of collectibles, which can be traded for even more exclusives weapons in your arsenal, and a handful of simple platforming gauntlets. ![]() You can also gather it from downed enemies who were wielding similar weaponry. Ammo can be found easily throughout levels. ![]() Thankfully, weapons do reload quickly enough (yes, even shotguns), so you’ll never feel completely at a disadvantage. Just bear in mind that, despite the DOOM-ish influences, as previously mentioned, most weapons do have magazines, so you have to reload every now and then. Hell, even your bare fists can rip a demon in two with ease. ![]() I can’t think of a single weapon I didn’t enjoy using. Just like modern DOOM games, they all feature secondary functions, such as explosive shots for the shotgun and a triple bullet burst for the starter pistol. It’s fast-paced, it’s responsive, every single weapon packs one hell of a punch. I didn’t even mind some of its questionable button mapping decisions (reloading with the triangle button felt really odd). Despite featuring an excessive amount of aim assist, considering the fact this is more suited for precise shooters and not an ultraviolent gorefest, I loved its gameplay. When it comes to the gameplay, Prodeus is a lot more reminiscent of DOOM 2016 and DOOM Eternal than any other classic-inspired shooter, and I couldn’t be happier about it. It’s both old and new, resulting in something fresh, something that truly stands out among the crowded retro shooter landscape. While I did not like its flicker and CRT effects, I did like its retro-infused visuals, which clashed beautifully with some gorgeous modern post-processing effects, such as particles and some really realistic lighting. Up to four players can can join up to fight their way through the levels (both official as well as community made). It even features a handful of retro filter effects to give the illusion of a lower resolution, and lets you decide whether you want to fight against polygonal or sprite-based enemies. As far as presentation, it tries to emulate the look and feel of the first batch of polygonal shooters released in the mid-to-late 90s, such as Duke Nukem 3D and Quake. Prodeus feels like the best of both worlds. ![]()
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