![]() Thus when aiming for Fiber Mesh production it is more productive to grow the Creepvines using the samples. While both versions of the Creepvine can be harvested with a Knife for the Creepvine Samples, those that are grown from the samples themselves yield twice as many samples as those that are grown from seeds. Planted Creepvines will regenerate their seeds over time. It is best to alternate seeded and seedless examples in a planter, as a full cluster of six plants can be excessively bright. Creepvines with seeds can be utilized to illuminate the exterior of Seabases without using artificial light sources. When planted, Creepvine Seed Clusters grow into Creepvines that have seeds, while Creepvine Samples grow into the long, thin, seedless variant of the flora. A Creepvine planted in a single-storey Alien Containment will never fully mature. Biome, Blood Kelp Zone (Northern), Grand Reef (Deep), Lost River (Blood Kelp. Both Creepvine Seed Clusters and Creepvine samples can be planted to grow mature plants. ![]() The player can also collect Creepvine Seed Clusters from Creepvines that have them growing. Repeated knife strikes will eventually destroy the plant completely. By cutting a Creepvine with a Knife, the player can acquire Creepvine Samples. A Creepvine with seeds has a limited number that can be harvested at a given time, but will grow them back over time.Ĭreepvines can be grown by the player via the Exterior Growbed or double stacked Alien Containment. Creepvine is a flora species which grows exclusively within Kelp Forests. These Creepvines can also be distinguished by a greater volume of kelp blades that give their upper section a thick, bushy appearance. Some Creepvines grow Creepvine Seed Clusters about halfway up the stalk, which emit a yellow bioluminescent glow. The Bulb Zone is characterized by small crevices and overhangs in a sandy dune-like area. These blades increase in size and density the closer they are to the surface. The Bulb Zone is a unique biome bordering the Northeastern Mushroom Forest, the Crash Zone, the Mountains, and the Crater Edge. The central stipe is surrounded by smaller kelp blades. Some are so tall they reach the water's surface. It's a pretty extreme transition too, if you're getting into the LR from the Blood Kelp Zones.Creepvines are towering green kelp-like plants that grow from the seabed. In the LR and DGR though, it gets drowned out in the bright global lighting down there. At night, the bioluminescence of the life there is so much more apparent. And the Safe Shallows is especially pretty at both times of day. I mean, look at the Grand Reef - it's darkish, and at night very dark, but then you can see the glowing of the plantlife so much more. ![]() And with the Aurora entrance being considered for removal too, where do these dragons get their reapers from then?īack on topic though I'd love to see these two darkened up somewhat so the glowing traits of the life down there have a chance to shine (no pun intended) but not dark enough that ithe rest of the detail is completely lost on you either. Part of me hoped that he'd show up in or around the Dunes ILZ entrance because of their hunting reapers, but then the entrance got removed. The biolumenescence is almost entirely wasted on him. Given the intact nature of the bones, one possibility is that the Lost River represents a natural tunnel system the creature entered in the distant past, now choked with vegetation and partially collapsed such that it could not enter them in their modern arrangement. But he only shows up in a fairly bright zone, and a very very bright zone. Speaking of which, the Sea Dragon has some gorgeous light displays when in the darkness. ![]() There's too much global lighting in those two areas, that the bioluminescence of the life down there is largely wasted. I'd like to see a bit more of a balance really. Even if they're pretty limited unfortunately. ![]() I guess the light stick and Floodlight too. If you need more light, your subs or flashlight are there to help. It's dark enough to be fitting of an abyssal biome, but its enough to navigate and appreciate the area. Most of the Blood Kelp Trench's light comes from the glow put off by the flora. I'd like to see the Deep Grand Reef and Lost River be darker. ![]()
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